

Including some secrets about the making of PvZ that have never been shared in public before.

And so today, I’m going to share with you some of what we’ve learned…. Even though I can’t tell you any details yet!! And as part of building this new game, we’ve learned a lot about PvZ, and we’ve thought a lot about why PvZ was such a great game. So I can tell you that our team here in Shanghai IS working on a cool new PvZ game just for china…. However, I am responsible for PopCap’s business here in China, as well as the rest of Asia, and in China, this is our most popular game. I was not part of the team that built this game. I wish I could tell you that I personally created Plants vs.Working on new online & social games “In Asia,for Asia”.You know- when they scream "TUNDRAAAAAA!" It'llmake sense eventually. They drop the pies you need to feed the Yetis to quell their rage. I still don't understand what I'm supposed to do about the polar bears or why they are even in this game.On the level withthe yeti zombies, is there any wayto unfreeze your sunflowers after they get snowballed? I tried fireballs but to no avail.Ideallysolveįor new players without impacting experienced players don’t rely on instructions.Ībominable snow zombies. And the thing thatI’m most proudof adding wasthe silkysmooth animation system.” - TodSemple Rich’s art style really brought the character to life.

George of course put in many things like his signature character design and addictive game play. “Each person on a game gets to add their own personal touch. I’m reallyhappy withhow the animationsaresmooth withoutany pops. The first character we did was the Peashooter and I like how we were able to have his head animate independently from his body so that he can shoot from any position. I used a lot of 3D animation techniques in my “Reanimation” system for PvZ. When I worked at Lucas Arts, I did the character animation system for Star Wars Force Unleashed. To work at PopCap where I can run with my own ideas. #1 Artist #2 Artist #3 Artist #4 (Rich Warner) Rich Warner #2 Rich Warner #3 Choosing the Artist

“casual” game in 2009 / 2010 Puzzle Game of The Year (2009), PC Gamer Nominee, Outstanding Achievement in Game Design (2009), Academy of Interactive Arts & Sciences Nominee, Casual Game of the Year (2009), Academy of Interactive Arts & Sciences Nominee, Best Downloadable Game (2009), Game Developers Choice Awards Nominee, Best Innovation in Game Design (2009), Game Developers Choice Awards Nominee, Best Game Design (2009), Game Developers Choice Awards Best Downloadable PC Game of 2009, Top Casual Games of 2009, AdrenalineVault Casual Game of The Year (2009), Chicago Sun-Times Finalist, Best PC Strategy Game 2009, IGN.com Inductee, Game Hall of Fame (2009), MacWorld Nominee, Best Strategy Game of 2009, Best Games of 2009 (#3), Best PC Game of 2009, Boysie Awards (Boys' Life Magazine) Best Hand-held & Downloadable Games of 2009, San Jose Mercury News Top 5 Games of 2009 (#5), MTV.com Top 20 Downloadable Games of 2009 (#13), CNET Downloadable Game of the Year (2009), Top 10 Games of 2009 (#3), Best Downloadable Game of 2009, Inside Gaming Awards Best Games of 2009, Best Strategy Game of the Year, (2009) Finalist, PC Game of the Year, Spike TV Video Game Awards (2009) Finalist, Downloadable Game of the Year, Spike TV Video Game Awards (2009) Editor’s Choice Award, Mac|Life Magazine (Sept. Available on PC, Mac, iPhone,iPad, Xbox – Over $1M from iPhone AppStore in 1st week – #1 title on iPhone in China top 10 on iPad.
